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	<title>KraftGear: Music Production. &#187; admin</title>
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	<description>Music Production, Music Creation, Producer-Centric Music Lifestyle</description>
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		<title>The Sounds of Your Favorite Products</title>
		<link>http://feedproxy.google.com/~r/soundcloudblog/~3/h2X7Q4JODPc/</link>
		<comments>http://feedproxy.google.com/~r/soundcloudblog/~3/h2X7Q4JODPc/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 13:58:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[syndicated]]></category>

		<guid isPermaLink="false">http://blog.soundcloud.com/?p=3565</guid>
		<description><![CDATA[It is great to see so many music gear makers on SoundCloud, uploading sound examples in order to let the the world hear their products. Of course, the wooden panels and impressive feature lists are nice, but in the end, how your new plugin or pedal actually sounds is what really counts. Here are some examples [...]]]></description>
			<content:encoded><![CDATA[<p>It is great to see so many music gear makers on SoundCloud, uploading sound examples in order to let the the world <em>hear</em> their products. Of course, the wooden panels and impressive feature lists are nice, but in the end, how your new plugin or pedal actually sounds is what really counts.</p>
<p style="text-align: left;">Here are some examples of how SoundCloud can be used for showcasing music products:</p>
<ul>
<li><a href="http://soundcloud.com/moogmusicinc">Moog</a> have created an album for showing off the capabilities of the Moog Guitar. The tracks are embedded on their <a href="http://www.moogmusic.com/moogguitar/">website</a> and since Moog have all their product sounds in the cloud, they can easily post them to their <a href="http://www.facebook.com/#!/moogmusicinc">Facebook page</a> as well.  There is also a SoundCloud <a href="http://soundcloud.com/groups/the-moog-group">group</a> for tracks made with Moog gear.</li>
</ul>
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<p style="text-align: left;">
<p><a href="http://blog.soundcloud.com/wp-content/uploads/2010/07/hardwire.png"><img class="size-medium wp-image-3580 alignright" title="Hardwire" src="http://blog.soundcloud.com/wp-content/uploads/2010/07/hardwire-300x218.png" alt="" width="300" height="218" /></a></p>
<ul>
<li><a href="http://soundcloud.com/hardwirepedals"><span style="color: #000000; -webkit-text-decorations-in-effect: none;"> </span></a><a href="http://soundcloud.com/hardwirepedals">HardWire Pedals</a> use color-matched SoundCloud players on their <a href="http://www.hardwirepedals.com/">website</a>.</li>
<li><a href="http://soundcloud.com/tonehammer">Tonehammer</a> have uploaded sounds of their massive choir tool <a href="http://www.tonehammer.com/?page_id=4276">Requiem</a>.</li>
<li><a href="http://soundcloud.com/universal-audio">Universal Audio</a> show how different recordings can be enhanced with their <a href="http://www.uaudio.com/webzine/2010/july/Fab-Dupont-UAD-Plug-Ins-World-Cup-Anthem.html">UAD Powered Plugins</a>.</li>
<li><a href="http://soundcloud.com/futureaudioworkshop">Future Audio Workshop</a> have uploaded demo tracks made with Circle synth and embedded the player on the <a href="http://www.futureaudioworkshop.com/circle/">product page</a>. They have also created a <a href="http://soundcloud.com/groups/circle-synth-user-group">group</a> where Circle users can post tracks they have made with the synth and the tracks are also posted on FAW&#8217;s <a href="http://www.facebook.com/pages/Future-Audio-Workshop/322080875047">Facebook page</a>.</li>
</ul>
<p><a href="http://blog.soundcloud.com/wp-content/uploads/2010/07/ableton.png"><img class="alignleft size-medium wp-image-3586" title="Ableton" src="http://blog.soundcloud.com/wp-content/uploads/2010/07/ableton-300x218.png" alt="" width="300" height="218" /></a></p>
<ul>
<li><a href="http://soundcloud.com/ableton">Ableton</a> have created a <a href="http://wiki.github.com/soundcloud/soundcloud-custom-player/">custom player</a> that matches the design of their <a href="http://www.ableton.com/partner-instruments">website</a>. They are also using SoundCloud for hosting their <a href="http://www.abletonsummermusicchallenge.com/">Summer Music Challenge</a>.</li>
<li><a href="http://soundcloud.com/elektron">Elektron</a> have also built a custom player for their <a href="http://www.elektron.se/products/machinedrum-uw?section=sounds">website</a> and uploaded a lot of sounds made with their drum and synth machines.</li>
<li>The renowned magazine <a href="http://soundcloud.com/soundonsound">Sound On Sound</a> upload all their <a href="http://soundcloud.com/soundonsound/sets/sos-podcasts">podcasts</a> as well as recordings for their product reviews. The latest example is the <a href="http://www.soundonsound.com/sos/aug10/articles/akgperception820audio.htm">AKG Perception 820</a> mic.</li>
<li>When <a href="http://soundcloud.com/cdm">Create Digital Music</a> took a look at the new <a href="http://createdigitalmusic.com/2010/07/15/a-new-reaktor-in-public-beta-first-look-and-sweet-lazerbass-sounds/#more-12204">Reaktor</a> version, they concluded <em>&#8220;T</em><em>his story doesn’t make as much sense silent, so Jonathan has whipped up a quick sound demo&#8230;&#8221; </em>and uploaded the sound file to their account.</li>
<li>Another way of showing what a product can do is to let some artists use it for creating tracks and then release the result. This is what <a href="http://soundcloud.com/retronyms">Retronyms</a> did and the result is called <a href="http://dopplerpad.com/outerspaces/">Outer Spaces</a>.</li>
</ul>
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<p style="text-align: left;">
<p style="text-align: left;">We are welcoming all product makers to the cloud and hope to see more sound examples as well as creative new ways for showcasing products! If you are a product maker wondering how you could use SoundCloud, check out our blog posts tagged <a href="http://blog.soundcloud.com/tag/101/">101</a> and <a href="http://blog.soundcloud.com/tag/how-to/">how-to</a>.</p>
<img src="http://feeds.feedburner.com/~r/soundcloudblog/~4/h2X7Q4JODPc" height="1" width="1"/>]]></content:encoded>
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		<title>Free Shigeto EP Explores More Textural, Narrative Worlds</title>
		<link>http://createdigitalmusic.com/2010/07/27/free-shigeto-ep-explores-more-textural-narrative-worlds/</link>
		<comments>http://createdigitalmusic.com/2010/07/27/free-shigeto-ep-explores-more-textural-narrative-worlds/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 15:37:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[syndicated]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=12363</guid>
		<description><![CDATA[Michigan-born, Brooklyn-based artist Shigeto is one of my favorite artists on Ghostly International. AKA Zach Saginaw, Shigeto has been making collages of electronic beats, richly-textural releases, many of them following the narrative of his family&#8217;s experience in Japanese internment camps here in the US during World War II. &#8220;What We Held On To&#8221; is a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/images/2010/07/shigeto.jpg" alt="" title="shigeto" width="500" height="375" class="alignnone size-full wp-image-12364" /></p>
<p>Michigan-born, Brooklyn-based artist Shigeto is one of my favorite artists on Ghostly International. AKA Zach Saginaw, Shigeto has been making collages of electronic beats, richly-textural releases, many of them following the narrative of his family&#8217;s experience in Japanese internment camps here in the US during World War II.</p>
<p>&#8220;What We Held On To&#8221; is a surprisingly-deep EP, following his last &#8220;<a href="http://ghostly.com/releases/semi-circle-ep">Semi-Circle</a>&#8221; and coming before the upcoming full-length &#8220;Full Circle.&#8221; It&#8217;s released completely free for download from Ghostly, and the tracks (included here) have also made it to his SoundCloud account if you want to share your comments on that favorite spot exactly one minute, 17 seconds into the third cut.</p>
<p>Shigeto stopped by the <a href="http://visualmusic.tumblr.com/">Ghostly International workshop</a> I spent last week attending, and walked us step by step through one of his productions. His main axe of choice turns out to be Propellerhead Reason, making use of programming Reason&#8217;s sweet sounding effects. (He showed us some programmatic delay taps in Reason&#8217;s <a href="http://www.propellerheads.se/products/reason/index.cfm?fuseaction=get_article&#038;article=devices_rv7000">RV7000 reverb module</a>. He also revealed that he plays a lot of rhythms live to maintain their feel. In this case, when he did turn to the <a href="http://www.propellerheads.se/products/reason/index.cfm?fuseaction=get_article&#038;article=devices_redrum">programmed Redrum modules</a>, he set the grid to 64th notes to actually program in swing syncopations.</p>
<p>Both technically and compositionally, though, collage is central, in cut-up samples, in sounds gathered on his field recorder (explaining a lot of those wonderfully-gritty timbres), and in the personal identity narrative interwoven with the tracks. Taken together, for me Shigeto&#8217;s records are worth repeated visits and contemplation.</p>
<p>Here&#8217;s a listen to the tracks themselves:<br />
<img src="http://createdigitalmusic.com/images/2010/07/shigeto_wwhotep.jpg" alt="" title="shigeto_wwhotep" width="540" height="540" class="alignnone size-full wp-image-12367" /><span id="more-12363"></span></p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fshigeto%2Fspring-textures"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fshigeto%2Fspring-textures" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/shigeto/spring-textures">spring textures</a> by <a href="http://soundcloud.com/shigeto">SHIGETO</a></span> </p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fshigeto%2Fafter-she-smokes"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fshigeto%2Fafter-she-smokes" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/shigeto/after-she-smokes">after she smokes</a> by <a href="http://soundcloud.com/shigeto">SHIGETO</a></span> </p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fshigeto%2Fbitter-sweet"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fshigeto%2Fbitter-sweet" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/shigeto/bitter-sweet">Bitter Sweet</a> by <a href="http://soundcloud.com/shigeto">SHIGETO</a></span> </p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fshigeto%2Fwhat-we-held-on-to"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fshigeto%2Fwhat-we-held-on-to" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/shigeto/what-we-held-on-to">what we held on to</a> by <a href="http://soundcloud.com/shigeto">SHIGETO</a></span> </p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fshigeto%2Fgrandmas-words-rise-out-of-the-stone"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fshigeto%2Fgrandmas-words-rise-out-of-the-stone" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/shigeto/grandmas-words-rise-out-of-the-stone">grandmas words // rise out of the stone</a> by <a href="http://soundcloud.com/shigeto">SHIGETO</a></span> </p>
<p><a href="http://ghostly.com/news/2010/7/745-new-music-shigetos-free-what-we-held-on-to-ep">[NEW MUSIC]: SHIGETO&#8217;S &#8216;WHAT WE HELD ON TO&#8217; EP (FREE!)</a> [Ghostly International]</p>
<p><a href="http://ghostly.com/artists/shigeto">http://ghostly.com/artists/shigeto</a></p>
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		<title>Symphony I/O: Next-Gen Apogee High-end I/O, Works with Any Mac DAW Via USB</title>
		<link>http://createdigitalmusic.com/2010/07/27/symphony-io-next-gen-apogee-high-end-io-works-with-any-mac-daw-via-usb/</link>
		<comments>http://createdigitalmusic.com/2010/07/27/symphony-io-next-gen-apogee-high-end-io-works-with-any-mac-daw-via-usb/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 15:04:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[syndicated]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=12351</guid>
		<description><![CDATA[Looking for all the world like a high-end audiophile stereo radio receiver as much as pro audio equipment, the shiny, new Symphony I/O has arrived from Apogee. It&#8217;s a top-of-the-range audio interface designed for low latency, high-quality digital-to-analog conversion, and quality clocking, as well as flexible input and output, coming from a company known in [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/images/2010/07/sio-front.jpg" alt="" title="sio-front" width="580" height="164" class="alignnone size-full wp-image-12357" /></p>
<p>Looking for all the world like a high-end audiophile stereo radio receiver as much as pro audio equipment, the shiny, new Symphony I/O has arrived from Apogee. It&#8217;s a top-of-the-range audio interface designed for low latency, high-quality digital-to-analog conversion, and quality clocking, as well as flexible input and output, coming from a company known in the category. With Pro Tools HD support, it&#8217;s also a rival to Avid&#8217;s own audio interfaces, while also working with all major Mac DAWs &#8211; even Ableton Live. You&#8217;re talking an investment of a few grand here, depending on configuration, so this isn&#8217;t likely to appeal to every bedroom producer. But pricing, starting at US$3690 with the I/O modules, also isn&#8217;t astronomical.</p>
<p>Another big highlight: Ethernet and USB releases planned for later in the fall mean the Symphony I/O is a viable alternative for mobile, laptop-based users, not just PCI as on Avid&#8217;s Pro Tools HD interfaces. That makes the Symphony interesting as a solution for the road. (The Symphony also works as a standalone converter, not just as an interface.)</p>
<p>Your best bet &#8211; check out the full specs from Apogee.<br />
<a href="http://www.apogeedigital.com/products/symphony-io.php">Symphony I/O</a></p>
<p>I&#8217;m mostly ignorant of high-end audio boxes; I can speculate about them a bit as I would pro baseball. I <em>can</em>, say, however, that the trend in converter quality has absolutely been to greater quality for dramatically lower price. It&#8217;s also notable that configuring and using converters is much easier than it used to be. The Symphony I/O makes it easy to switch DAWs (though sadly only on Mac, not other OSes), and even plans 64-bit kernel support on Mac OS later this fall. It&#8217;s a far cry from the days in the 90s when you&#8217;d spend a couple of days mucking about with Mac classic drivers and expansion chassis just to get a Power Mac to do any audio recording at all. (I&#8217;m unfortunately more knowledgeable about that than I care to be; I&#8217;d like to leave that in the 90s with memories of the Lewinsky scandal.)</p>
<p>What I can offer is the first-hand thoughts of a very biased &#8211; but also very interesting &#8211; source. Kevin Vanwulpen is one of the engineers at Apogee, responsible for firmware, software, and digital engineering. He was excited enough about his baby that he wrote me an extended explanation of why it&#8217;s cool and why it matters. Note that this is <em>not</em> an official PR line (I&#8217;m sure PR&#8217;s not going to be terribly happy to see it &#8211; blame me, not Kevin, guys). And it should be taken with a grain of salt; this device is basically family to Kevin. But taken as such, I do enjoy hearing engineers talk about their creations, so here&#8217;s what Kevin has to say.</p>
<p>Executive summary of the highlights from Kevin:</p>
<ul>
<li><strong>The converters sound a lot better.</strong></li>
<li><strong>&#8220;Modes&#8221; for working with a variety of DAWs makes switching Logic, Live, and Pro Tools far easier.</strong> (That&#8217;s not news for your basic audio interface, but it&#8217;s new to interfaces of this class.)</li>
<li><strong>Analog fans, this is DC capable.</strong> Route control voltage to your heart&#8217;s content.</li>
</ul>
<p><span id="more-12351"></span></p>
<p><img src="http://createdigitalmusic.com/images/2010/07/sio-back.jpg" alt="" title="sio-back" width="580" height="132" class="alignnone size-full wp-image-12360" /></p>
<blockquote><p>the proverbial cat is out of the bag: SymphonyI/O is online. As usual, I won&#8217;t bore you with the stuff you might as well read on our website :-)&#8230;but I do want to highlight some other points about the product you may find of interest, which is one of the things I love about your blog.</p>
<p>Also note this was not written by marketing but by myself and thus there is some of my bias/opinion/whatever in there.<br />
Ok here it goes, in random order:</p>
<p>a. The sound&#8230;.yes I am sure marketing covers that, but I am sure it will take a little while before people &#8216;get it&#8217;.<br />
I do not have &#8216;golden ears&#8217; (but some who do agree)&#8230;I truly can not tell doing a blind test whether I am listening to the analog source or AD-DA. Don&#8217;t get me wrong the previous generation was great&#8230;but well this is truly a major step up, which I am excited about (I am not in the business of designing the same thing in a new jacket&#8230;and neither are some others here, including Lucas our analog wizard)</p>
<p>b. I am excited about the Modes (marketing called it Audio Interface Mode). I personally compare it to multi-booting a computer (such as bootcamp and many others)<br />
In the past Apogee&#8217;s products often got complicated very fast, because they are used in very different contexts and we had a hard time squeezing features and trying to make them make sense to everyone. In the end of the day if you&#8217;re using Logic you don&#8217;t care about ProTools HD specific features and vice versa for example.<br />
Symphony I/O can be restarted in a mode of the users choice and allowed us to keep the box make total sense and easy to use&#8230;for the context it&#8217;s living in at that moment. Rather than all contexts all at once :-)</p>
<p>I personally will use it with Symphony64 at home&#8230;but it&#8217;s nice to (down the road) hook it USB to a laptop as that&#8217;s plenty in most cases (for me at least) when on the go, which I am not all that often anyhow.</p>
<p>c. As you know I am personally an Analog-synth and modular (eurorack) geek&#8230;until now us poor CV-needy souls had to more or less pick between the DC-capable MOTU with it&#8217;s crappy sound (for some reason with modulars that is sooo obvious) or better sound quality. I am talking about use with Expert Sleepers&#8217; Silent Way (which I use) or MOTU&#8217;s Volta.</p>
<p>Well this thing&#8217;s DA&#8217;s are DC capable&#8230;yay.</p>
<p>But not only that they have an amazing sense of zero (forgot what Lucas calls it, he calls it true-zero or something)&#8230;but in short the zero offset is not comparable to the other stuff out there. The legs are veeery symmetrical which does mean you absolutely without worry can use it to get double the voltage swing (and thus octave range)</p>
<p>Second it&#8217;s extreeeemely temperature stable, which is clearly important in that situation. I have not &#8216;measured&#8217; it versus a MOTU but in my experience once tuned I have not had issues (which i do with MOTU as my rig happens to be near the AC airflow in my relatively small appartment where there are physical constraints where I cna put my modular)<br />
I actually last week got an Expert Sleepers ES-1 with DB25 to use with this puppy. I pre-ordered my personal SymphonyIO. I like my Ensemble and all I use right now, but well this is a good notch up.</p>
<p>Obviously it can go out quite hot (+24dBu) so you get a nice large range to play.</p>
<p>d. We do see this not just as a product but more so as a project or platform or whatever you call it.<br />
That does imply we decided to not ship it all at once&#8230;.yes it doesn&#8217;t do everything under the sun today and for those people they can hold of. Likewise for many it is everything they wished for.<br />
Likewise the box is very modular in design in many aspects which will allow us to adapt and allow people to invest in this without the stuff that is valuable obsoleting as fast as technology in general does.<br />
Personally I like the Hasselblad analogy where they had an impossible time selling such expensive digital cameras&#8230;untill they figured out to make the digital part a slide-in part that gets updated whenever new stuff comes out and evolves with digital camera technology&#8230;but the body/optics and all that stay.</p>
<p>Don&#8217;t get me wrong there are many great aspects to this box, but well I know you know how to read and can go through our website and all that&#8230;the above is sort of my own input and highlight of less obvious stuff that I find cool about it.</p></blockquote>
<p>If you&#8217;re an Apogee user or in the market for this kind of device, I&#8217;d love to hear your thoughts on this offering and how it stacks up to the competition. And what do you think of the staggered release schedule as far as features, which starts now but extends through 2010?</p>
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		<title>Renoise 2.6 Could Set New Bar for Control, Customization, Openness</title>
		<link>http://createdigitalmusic.com/2010/07/19/renoise-2-6-could-set-new-bar-for-control-customization-openness/</link>
		<comments>http://createdigitalmusic.com/2010/07/19/renoise-2-6-could-set-new-bar-for-control-customization-openness/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 04:49:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[syndicated]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=12245</guid>
		<description><![CDATA[Renoise, the tracker-style music production host, has gotten a massive injection of customizability, scriptability, and hackability. If all you want to do is plug in some controller hardware and have more tangible control of music making, that scriptability can be nicely hidden away. But if you are ready to hack on your music app, this [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="349"><param name="movie" value="http://www.youtube.com/v/XZoCscMbW9w&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/XZoCscMbW9w&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="349"></embed></object></p>
<p>Renoise, the tracker-style music production host, has gotten a massive injection of customizability, scriptability, and hackability. If all you want to do is plug in some controller hardware and have more tangible control of music making, that scriptability can be nicely hidden away. But if you are ready to hack on your music app, this is some enormous news.</p>
<p>For that reason, Renoise 2.6 is being called even by its makers the &#8220;Renoise Geek Edition.&#8221; But if this hackability catches on, it could mean a music tool that&#8217;s more fun to use for everyone &#8211; not just scripting geeks.</p>
<p>2.6 has been released into a private beta for registered users, with the full release anticipated soon.</p>
<p>The video at top sums up why the open API is potentially a big deal for everyone. Right now, you can use a pre-built script for two-way integration of hardware like Novation&#8217;s Launchpad. As other folks get into the tools used here, though, that could (if hackers get so inspired) lead to lots of other hardware support and musical ideas.</p>
<p>The other big news, at the opposite end of the spectrum, is that longer samples now &#8220;autoseek.&#8221; That&#8217;s best seen in the video below, although I can put it this way &#8211; this means if your music isn&#8217;t all microsamples, you can now more easily produce and perform in Renoise. </p>
<p><object width="580" height="349"><param name="movie" value="http://www.youtube.com/v/ZuqiRKCtU00&amp;hl=en_US&amp;fs=1?color1=0x5d1719&amp;color2=0xcd311b"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ZuqiRKCtU00&amp;hl=en_US&amp;fs=1?color1=0x5d1719&amp;color2=0xcd311b" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="349"></embed></object></p>
<p>Here&#8217;s my personal take on the 2.6 changes. Keep in mind, I&#8217;m just wrapping my head around this stuff, too, so take this with a grain of salt. But I can at least express why I&#8217;m excited about digging into this release, having followed these developments for some time:<span id="more-12245"></span></p>
<p><strong>Script everything &#8211; using a truly open API.</strong> Firefox has extensions. Renoise has Lua scripts. You can customize the user interface, manipulate musical elements in your song, control MIDI, audio, and OpenSoundControl, or actually dive in and create features Renoise doesn&#8217;t have yet. Those ready to code can use the elegant scripting language Lua, which means that &#8211; while you&#8217;ll definitely need some basic coding chops &#8211; the results are surprisingly simple and readable.</p>
<p><a href="http://code.google.com/p/xrnx/">http://code.google.com/p/xrnx/</a></p>
<p>You don&#8217;t need a separate add-on product, and the API is fully documented, free, with a whole bundle of scripts and snippets under an open source MIT license. Renoise itself remains proprietary, but that means the scripts themselves are free to remix, and coders are free to distribute their work to all Renoise users.</p>
<p>That approach contrasts with the solution devised by Cycling &#8217;74 and Ableton for Ableton Live. Live is not directly scriptable; the so-called &#8220;Live API&#8221; used by hackers was a set of private APIs. Max for Live provides some, but not all of this functionality, and it&#8217;s a paid add-on, so you can&#8217;t distribute your work to all Live users. On the other hand, the Lua scripting engine is <em>just</em> a scripting engine &#8211; it&#8217;s not the synth, sequencer, effect, and multimedia-processing platform that Max is. For some, that may actually make the simpler, more direct Lua interface more appealing; they&#8217;re just not directly comparable.</p>
<p><img src="http://createdigitalmusic.com/images/2010/07/duplex.jpg" alt="" title="duplex" width="580" height="338" class="alignnone size-full wp-image-12251" /></p>
<p><strong>Two-way control of everything.</strong></p>
<p>Using these scripting features, it&#8217;s possible to get much richer, two-way communication between control hardware and Renoise software. </p>
<p>That means one of two things:</p>
<p><strong>You don&#8217;t care about code.</strong> No problem &#8212; grab control templates from a community of people who do care enough to hack things together. If you&#8217;ve got a Behringer BCF/BCR, Novation ReMOTE, Nocturn SL, or Launchpad, or Livid Ohm 64, you can get started right away. For everything else, watch for the community to fill in the gaps. (monome?) </p>
<p><strong>You&#8217;re a coder.</strong> Dive in and make things work the way you want. What&#8217;s ground-breaking about what Renoise have done is that everything is built atop an open, extensible API for the software itself &#8211; rather than kludging together various protocols and tools, which has been the traditional industry solution (if you&#8217;re lucky, and there&#8217;s any customization at all). Renoise&#8217;s Duplex uses an object-oriented system for describing hardware and software and communicating events bi-directionally between them. It&#8217;s all built in the API, so it&#8217;s all customizable. There&#8217;s even an onscreen tool so you can mock-up interactions with hardware you don&#8217;t yet own (or haven&#8217;t yet built).</p>
<p>Everyone can share their work at a centralized site:</p>
<p><a href="http://tools.renoise.com">http://tools.renoise.com</a></p>
<p><strong>OSC Support</strong></p>
<p>Renoise joins MOTU Digital Performer, the open source DAW Ardour, and a host of visual apps that support full, native OSC. That means support for networked, transparent control from anywhere to anything. You can even send Lua scripts as OSC commands, so this new API is really controllable from anything.</p>
<p><strong>Better Linux Support</strong></p>
<p>Linux now adds DSSI plug-in support, bringing a full complement of Linux plug-in compatibility, as well as 64-bit Linux support.</p>
<p><strong>More Support, Tweaks</strong></p>
<p>Mac, Linux performance enhancements (especially on 64-bit Linux), and better support for hardware-based plugins (which I&#8217;m assuming means latency compensation) round out this update.</p>
<p>Needless to say, this is all something we&#8217;ll be covering more. Stay tuned here.</p>
<p>Thanks to Johann Baron Lanteigne and everyone who sent this in.</p>
<p>From the source:<br />
<a href="http://www.renoise.com/about/what-s-new-2-6/">http://www.renoise.com/about/what-s-new-2-6/</a></p>
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		<title>Create Analog Music: All-Analog Kick Percussion Joins Compact Boutique Range</title>
		<link>http://createdigitalmusic.com/2010/07/16/create-analog-music-all-analog-kick-percussion-joins-compact-boutique-range/</link>
		<comments>http://createdigitalmusic.com/2010/07/16/create-analog-music-all-analog-kick-percussion-joins-compact-boutique-range/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 15:55:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[syndicated]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=12232</guid>
		<description><![CDATA[Image courtesy Abstract Data. Rockstar sparkle not included. Operating small runs out of his basement, Justin Owen is on a mission to bring his idiosyncratic, all-analog sounds to musicians in affordable, portable form. &#8220;Affordable&#8221; and &#8220;portable&#8221; often aren&#8217;t associated with analog, though even players as big as KORG have gotten in on the game recently, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/abstractjuz/4767610534/" title="Kicker (Front View) by abstractjuz, on Flickr"><img src="http://farm5.static.flickr.com/4073/4767610534_d34aafd821.jpg" width="500" height="376" alt="Kicker (Front View)" /></a></p>
<div class="imgcaption">Image courtesy <a href="http://www.abstractdata.biz/">Abstract Data</a>. Rockstar sparkle not included.</div>
<p>Operating small runs out of his basement, Justin Owen is on a mission to bring his idiosyncratic, all-analog sounds to musicians in affordable, portable form.</p>
<p>&#8220;Affordable&#8221; and &#8220;portable&#8221; often aren&#8217;t associated with analog, though even players as big as KORG have gotten in on the game recently, with KORG&#8217;s <a href="http://www.korg.com/monotron">monotron</a>. Now that musicians are spoiled for choice in &#8220;things making noise with numbers or electricity,&#8221; though, I think there&#8217;s added pressure. For lack of a better way to put it, you have to be interesting.</p>
<p>And Justin&#8217;s circuits are indeed interesting. The latest addition is entitled &#8220;Kicker,&#8221; a 100%-analog &#8220;low frequency percussion synth&#8221; that&#8217;s as specialized as it sounds. At GBP95, I don&#8217;t doubt that some of the few dozen of these that will ever be made will find their way into digital workflows. For my part, I&#8217;ve hidden my wallet in the other room and placed a block filter on eBay. (Don&#8217;t ask about the other evening when <a href="http://retrothing.com/">James Grahame of Retro Thing</a> and I narrowly avoided investing in multi-port MIDI merge racks.) But I have got some details on this gear for you, and some thoughts from Justin about his approach.<span id="more-12232"></span></p>
<p>First, the specs on Kicker, Justin&#8217;s latest creation.</p>
<blockquote><p>100% Analog, hand-made and tested in-house<br />
Dual sine-wave oscillators with independent Pitch control<br />
Punch switch for aggressive, high-impact sounds<br />
Attack switch &#038; Envelope Decay control<br />
Can be Triggered using line-level Audio or a CV Pulse<br />
Kick drums, sub drops, bass hits and more<br />
Capable of very low frequencies<br />
Manual available for download as a PDF file<br />
Chrome-plated case &#038; pro hardware<br />
Runs off a standard 12 Volt DC adapter (not included) at approx. 300-500mA with a Negative Tip.<br />
Limited-edition run, on sale while stocks last</p></blockquote>
<p>You can have a look at the full manual:<br />
<a href="http://www.abstractdata.biz/ad_files/kicker_manual_v1_0.pdf">Kicker manual [PDF]</a></p>
<p>Here&#8217;s a sense of the sound range of the device &#8211; overdubbed, but completely dry:<br />
<object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fabstractjuz%2Fkicker-preview-02-kick-drum-low-frequency-percussion-synth"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fabstractjuz%2Fkicker-preview-02-kick-drum-low-frequency-percussion-synth" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/abstractjuz/kicker-preview-02-kick-drum-low-frequency-percussion-synth">Kicker Preview 02: Deep Drops, Hard Hits &#038; Bass Percussion</a> by <a href="http://soundcloud.com/abstractjuz">abstractjuz</a></span> </p>
<p>And here&#8217;s the sound of just one of the two kick oscillators:<br />
<object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fabstractjuz%2Fkicker_preview_01&#038;show_comments=false&#038;color=ff7700"></param><param name="allowscriptaccess" value="always"></param><embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fabstractjuz%2Fkicker_preview_01&#038;show_comments=false&#038;color=ff7700" type="application/x-shockwave-flash" width="100%"></embed></object><span><a href="http://soundcloud.com/abstractjuz/kicker_preview_01">Kicker Preview 01: Single Oscillator Kick Drum</a> by <a href="http://soundcloud.com/abstractjuz">abstractjuz</a></span></p>
<p>&#8220;Abstract Data is currently just me and it&#8217;s still early days. I run this entirely off my own back out of my basement,&#8221; says Justin. &#8220;My priority right now is the design and build of affordable, portable, analog instruments and effects that sound good and are good to play.&#8221;</p>
<p>I asked about whether he&#8217;d consider going open source with his designs, and Justin says he&#8217;s interested, though lacks the experience to make that a priority. (Open sourcing hardware is not trivial by any means; I&#8217;ll be covering some of those issues later today and through the fall.)</p>
<p>Here&#8217;s Justin on his approach to sound:</p>
<blockquote><p>I have fairly specific views on how analog should sound and part of that is that it&#8217;s not always linear and easy to control. Sometimes it&#8217;s downright unpredictable. Sometimes that contradicts &#8216;good&#8217; design rules &#8211; so getting it working alongside the digital domain is something that needs to be done right &#8211; rather than just poking a micro at it.</p>
<p>FYI &#8211; the core circuit is based on my own implementation of the Twin-T oscillator which has been around since at least the 70&#8242;s. It&#8217;s a *great* circuit with loads of funny little oddities to explore and for people who are into tinkering/modding/hacking I&#8217;d definitely recommend they look up some variations of it and get it on a breadboard.
</p></blockquote>
<p>Naturally, unpredictable and non-linear don&#8217;t exactly scream &#8220;MIDI control,&#8221; but that&#8217;s something that may be on the horizon, as well:</p>
<blockquote><p>MIDI control of my instruments is a huge priority and that is coming. OSC is another thing I&#8217;ve had my eye on for a while now. Small steps and for now my priority is building &#8216;instruments&#8217; &#8211; not computers. </p></blockquote>
<p>For now, what you get instead is a unique box full of personality. I can imagine for people with computer-based rigs, having something like this to inject some unpredictable analog goodness can have a lot of appeal.</p>
<p>The Hex range of analog synths and effects are also quite nice to look at; here&#8217;s a glimpse of them all in action:<br />
<object width="580" height="349"><param name="movie" value="http://www.youtube.com/v/4tl9PUw6Puo&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/4tl9PUw6Puo&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="349"></embed></object></p>
<p>More info on Justin&#8217;s official site:<br />
<a href="http://abstractdata.biz/">http://abstractdata.biz/</a></p>
<p>&#8230;and his eBay page:<br />
<a href="http://myworld.ebay.co.uk/ad_tools">http://myworld.ebay.co.uk/ad_tools</a></p>
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		<title>Want Encoders? Livid Reveals Hardware Covered with Them</title>
		<link>http://createdigitalmusic.com/2010/07/15/want-encoders-livid-reveals-hardware-covered-with-them/</link>
		<comments>http://createdigitalmusic.com/2010/07/15/want-encoders-livid-reveals-hardware-covered-with-them/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 04:23:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[syndicated]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=12195</guid>
		<description><![CDATA[Image: Livid Instruments. Livid Instruments has just revealed their next hardware controller. Well, sort of revealed &#8211; this evening on Twitter, they declared that it was a &#8220;Top secret sneak peek of our new controller.&#8221; Top secret &#8211; you know, just on the Internet. No one will see it there. It&#8217;s full of encoders, if [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/31245410@N07/sets/72157624372484639/show/"><img src="http://createdigitalmusic.com/images/2010/07/code.jpg" alt="" title="code" width="580" height="428" class="alignnone size-full wp-image-12196" /></a></p>
<div class="imgcaption">Image: Livid Instruments</a>.</div>
<p>Livid Instruments has just revealed their next hardware controller. Well, sort of revealed &#8211; this evening on Twitter, they declared that it was a &#8220;Top secret sneak peek of our new controller.&#8221; Top secret &#8211; you know, just on the Internet. No one will see it there. It&#8217;s full of encoders, if that&#8217;s your thing. It&#8217;s called, cleverly, the &#8220;Code.&#8221; In addition to accompanying Livid&#8217;s own grid controllers, put this next to a monome, and you can manipulate continuous parameters alongside triggers. I could imagine someone doing some insane granular patch with an absurd number of parameters using this. <strong>Update: those encoders are both pushbuttons and encoders,</strong> says Livid, opening up still more possibilities.</p>
<p>Update &#8211; yep, judging from reactions so far, people like them some encoders. </p>
<p>But it&#8217;s doubly worth posting early partly because of this:</p>
<p><img src="http://createdigitalmusic.com/images/2010/06/boulier.jpg"></p>
<p>Boulier by Yann Girard was one of the nicer entries to our <a href="http://createdigitalmusic.com/2010/06/06/dreams-of-a-musical-future-digitopia-winners-wondrous-creations-one-will-be-real/">musical future competition</a> with Portugal&#8217;s Digitopia at Casa da Musica. Unbeknownst to Yann, Livid was already working on such a design before his entry. At the same time, I prefer his mock-up, entirely made of encoders with nothing else, and with LEDs embedded in the cap. (Knobnome, anyone?) Of course, the Code has one significant advantage &#8212; it&#8217;s real. But who knows, maybe someone will realize this alternative design, too.</p>
<p>Hint: Livid&#8217;s own <a href="http://www.lividinstruments.com/hardware_builder.php">Builder</a> platform would be one option, as it&#8217;s got guts related to the Code and is wired for just this sort of array o&#8217; stuff.</p>
<p>For more pictures:<br />
<a href="http://www.flickr.com/photos/31245410@N07/sets/72157624372484639/show/">Code First Looks</a> [Livid Instruments @ Livid]<br />
Via <a href="http://www.lividinstruments.com/">Livid Instruments</a></p>
<p>Just remember, <em>don&#8217;t tell anyone</em>.</p>
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		<title>New, Improved M-Audio Axioms, Q&amp;A, and Controller Keyboard Choices</title>
		<link>http://createdigitalmusic.com/2010/07/14/new-improved-m-audio-axioms-qa-and-controller-keyboard-choices/</link>
		<comments>http://createdigitalmusic.com/2010/07/14/new-improved-m-audio-axioms-qa-and-controller-keyboard-choices/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 21:47:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[syndicated]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=12144</guid>
		<description><![CDATA[Avid is updating their M-Audio Axiom line of USB controller keyboards. New in this version is DirectLink, which provides automatic mappings for software like Ableton Live, Logic, Cubase, and of course Avid&#8217;s own Pro Tools, similar to what&#8217;s in the Axiom&#8217;s big-brother Axiom Pro. The controller itself has also been improved, with lower-profile faders on [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/images/2010/07/axiom_angle.jpg" alt="" title="axiom_angle" width="580" height="384" class="alignnone size-full wp-image-12185" /></p>
<p>Avid is updating their M-Audio Axiom line of USB controller keyboards. New in this version is DirectLink, which provides <strong>automatic mappings</strong> for software like Ableton Live, Logic, Cubase, and of course Avid&#8217;s own Pro Tools, similar to what&#8217;s in the Axiom&#8217;s big-brother Axiom Pro. The controller itself has also been improved, with lower-profile faders on the 49/61 model, smooth <strong>rotary encoders</strong> (not knobs!), an angled-up top panel so you can see what you&#8217;re doing more easily, and other tweaks.</p>
<p>Perhaps the most significant feature is <strong>improved keyboard</strong>, with an updated semi-weighted action and adjusted playing angle.</p>
<p>The updated Axiom enters a market that has been maturing recently &#8211; a market M-Audio themselves helped popularize in the first place with the Oxygen line.</p>
<p><strong>Novation</strong> has continued to update their Automap functionality and added a more inexpensive option in the form of the <a href="http://us.novationmusic.com/us/products/midi_controllers/nocturn_keyboard">Nocturn controller</a> keyboards. The Novations are nice, although I&#8217;ve heard a fair bit of frustration with the add-on Automap software that sits between you and the software you&#8217;re controlling; while it adds functionality, it also adds complexity, and I find it interesting that its rivals are going a different direction. </p>
<p>I just got in a review unit for <strong>Cakewalk&#8217;s</strong> A-PRO series. (See <a href="http://www.cakewalk.com/Products/controllers.asp">Cakewalk&#8217;s current keyboard lineup</a>.) Like the Avid units, it also adds automatic mappings without requiring extra software, supporting a number of hosts for Windows and Mac. Also notable, Roland has added their higher-quality semi-weighted action, so that instead of feeling like a cheap plastic controller keyboard, you get the solid &#8220;clunk&#8221; in the action that previously was reserved for standalone synth products &#8211; without paying much of a premium for the privilege. I&#8217;ll be interested to feel how the new Axiom action stands up, as the Axiom Pro keyboard also feels pretty good. </p>
<p>One especially nice feature the Axiom has that many of its rivals don&#8217;t: it&#8217;s class-compliant. That means you can plug and play without drivers on Mac and Windows, and it&#8217;ll work on Linux, too. (I&#8217;ve been running Linux for reliable, low-latency performance with the Pianoteq piano, for instance, using M-Audio keyboards.)</p>
<p>I expect the Axiom will be competitive on price and likability, certainly. I asked some follow-up questions with Avid spokesperson John Krogh last week, including an explanation of what the heck the difference is between Axiom&#8217;s DirectLink and Axiom Pro&#8217;s HyperControl &#8211; each methods for zero-config control of your favorite host and instrument software.<span id="more-12144"></span></p>
<p><img src="http://createdigitalmusic.com/images/2010/07/axiom_top.jpg" alt="" title="axiom_top" width="580" height="417" class="alignnone size-full wp-image-12191" /></p>
<p><strong>CDM: Okay, I&#8217;ll bite. DirectLink? HyperControl? What&#8217;s the difference?</strong></p>
<p>John at Avid: It’s fair to think of DirectLink as a subset of what HyperControl is. There are some similarities: With both technologies, the keyboard faders, knobs and transport buttons get mapped to mixer channels, pan, and transport controls within compatible DAWs. That’s sort of “basic” mixer mapping.</p>
<p>The new Axioms with DirectLink also feature an Instrument Mode that, when engaged, will instantly map the faders and knobs to meaningful parameters on software instruments within compatible DAWs. This mapping relies on Axiom Instrument Maps, which are essentially preference files for the built-in software instruments included with Logic, Live, and the rest of the DirectLink-compatible DAWs. The thing with the Axiom Instrument Maps is that they’re set up to provide consistent, intuitive access to the most commonly used plug-in parameters. For example, filter cutoff will always be located on the same knob, regardless of the instrument selected, so the experience is more like working with a hardware synth where there are dedicated  physical controls for the parameters you’d want to tweak in real time. In general, parameters such as filter cutoff and resonance get mapped to the knobs, and ADSR controls get mapped to the faders (e.g., amp envelope ADSR will map to faders 1-4, filter envelope ADSR will map to faders 5-8).</p>
<p>Currently, there are Axiom Instrument Maps for the built-in software instruments in 3P DirectLink DAWs. More mapping “profiles” will be added over time for third-party software instruments. For software instruments without Axiom Instrument Maps, DirectLink will automatically map the encoders to the first 8 parameters that are published to the host software, and users can use MIDI learn to re-assign how these are set up.</p>
<p>Note that this kind of predefined mapping is only available to software instruments, not plug-ins. That’s one of the big differences. With the Axiom Pro and HyperControl, you’re able to access every software instrument and plug-in effect parameter – not just a fixed number of controls for software instruments (which is limited to the number of faders and knobs on the Axiom keyboard). On the Axiom Pro you can page through every parameter, so there’s no limit to the number of parameters you can access.</p>
<p>HyperControl on the Axiom Pro also provides a lot more feedback on the LCD, and adds QWERTY key command support (ability to assign QWERTY keystrokes to pads and buttons). </p>
<p>there was also a description (referring to HyperTransport) as being an &#8220;open&#8221; protocol, but my understanding was that the SDK was available only to specific partners. Will there be a published spec on using DirectLink? (It&#8217;s all built on MIDI, anyway, so it would be possible for, say, an independent music host developer to voluntarily add support.)</p>
<p>There isn’t a public SDK, but we’re “open” in the sense that we don’t limit DirectLink to specific third parties. We’re willing to work with any third-party DAW developer if they’re interested in adding DirectLink and/or HyperControl support. We just happen to have existing developer relationships with Apple, Ableton, Propellerhead and Steinberg, and we work with each 3P developer on their integration of DirectLink/HyperControl. </p>
<p><strong>CDM: Is the keybed comparable to any other M-Audio keyboards, or is it new?</strong></p>
<p>John: It’s a new keybed that offers a weightier feel compared to the original Axiom (it’s not the Tru Touch keyboard found in the Axiom Pro).</p>
<p><strong>So, there you have it.</strong> The &#8220;Pro&#8221; still has more sophisticated control options, a more serious action, and of course Speed Racer-white styling, but the standard Axiom looks competitive now, too. </p>
<p>What&#8217;s your controller keyboard of choice? How has your experience been with what you&#8217;ve owned? What&#8217;s important to you when making a decision &#8211; that is, what do you want to know? (We&#8217;ve gotten a number of requests from readers wondering what to get, but that can depend on what variables matter most to you personally.) Let us know in comments.</p>
<p><a href="http://www.m-audio.com/index.php?do=products.family&#038;ID=axiom">Avid at Axiom</a></p>
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		<title>Coming Soon: Matthew Dear’s Black City; Free Single to Download Now</title>
		<link>http://createdigitalmusic.com/2010/07/14/coming-soon-matthew-dears-black-city-free-single-to-download-now/</link>
		<comments>http://createdigitalmusic.com/2010/07/14/coming-soon-matthew-dears-black-city-free-single-to-download-now/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 21:24:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[syndicated]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=12176</guid>
		<description><![CDATA[Matthew Dear &#8211; Black City Teaser from Ghostly International on Vimeo. Matthew Dear is one of electronic music&#8217;s great sonic innovators and impresarios, co-founder of Ghostly International and Spectral Sound (Ghostly recently celebrating 100 landmark releases), and recording extensively under musical identities Audion, False, and Jabberjaw. But for all that, I think it&#8217;s his voice [...]]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=13303212&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=ffffff&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=13303212&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=ffffff&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object>
<p><a href="http://vimeo.com/13303212">Matthew Dear &#8211; Black City Teaser</a> from <a href="http://vimeo.com/ghostlyint">Ghostly International</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Matthew Dear is one of electronic music&#8217;s great sonic innovators and impresarios, co-founder of Ghostly International and Spectral Sound (Ghostly recently celebrating 100 landmark releases), and recording extensively under musical identities Audion, False, and Jabberjaw. But for all that, I think it&#8217;s his voice as a songwriter and musical imagineer, as in the releases in his own name, that&#8217;s most vital. There&#8217;s a directness to his compositions and lyrical voice that&#8217;s stunning, wrapped in elaborate textures and grooves but irresistible.</p>
<p>All of this is reason to look forward to <em>Black City</em>, the full-length Matthew Dear coming out in August, as a potential highlight of the summer and 2010. This week, we get a little taste of that record with the release of &#8220;Soil to Seed,&#8221; a relaxed treat with signature doubled-up vocals, as comfortable as a July watermelon. If you happen not to like my fruit metaphors, sit back and enjoy the free download:</p>
<p><a href="http://promo.ghostly.com/mp3/matthewdear-soiltoseed_1924328.mp3">http://promo.ghostly.com/mp3/matthewdear-soiltoseed_1924328.mp3</a></p>
<p>I&#8217;ll say this: it&#8217;s over way, way too soon, which is probably a good sign.<span id="more-12176"></span></p>
<p>Also released this week is a short teaser promo trailer video. These things are all the rage these days, but this particular entry feels less like a billboard, and more like a visual appetizer, complete with shadowy, gothic imagery undulating in glorious black and white. From the little snippets we get, it seems the visuals get the same stark richness as Dear&#8217;s productions. A spokesperson for Ghostly tells us more video is planned. Stay tuned to <a href="http://createdigitalmotion.com/">Create Digital Motion</a> for more on the art direction (and other Ghostly visuals).</p>
<p>It&#8217;s a Ghostly release, so in the post-album age you can bet that you&#8217;ll get a case for why you should purchase or even preorder the record. Those details are a bit involved, so at this point I quoth the press release:</p>
<blockquote><p>Pre-ordering Black City on iTunes (starting July 13th in North America &#038; July 20th elsewhere) and The Ghostly Store (starting July 13th) gets you the manic disco odyssey &#8220;Little People (Black City)&#8221;, as well as exclusive non-album track &#8220;Innh Dahh&#8221; upon the record&#8217;s arrival. (After August 3rd, &#8220;Innh Dahh&#8221; will no longer be available at iTunes.)</p>
<p>As well as the usual formats, Black City will also be released in a limited edition Totem design made by an award winning design firm Boym, who won the Cooper Hewitt Design Museum&#8217;s National Design Award in 2009. More details on the Totem design coming soon.</p></blockquote>
<p>Ghostly&#8217;s <a href="http://theghostlystore.com/products/matthew-dear-black-city">pricing</a> is a steal &#8211; US$16 gets you vinyl and CD and instant bonus download; $8 gets you high-quality MP3.</p>
<p>Stay tuned for more on the release.</p>
<p><a href="http://matthewdear.com">http://matthewdear.com</a><br />
<a href="http://ghostly.com/artists/matthew-dear">http://ghostly.com/artists/matthew-dear</a><br />
<a href="http://boym.com/">http://boym.com/</a></p>
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		<title>DIY MPC: User Builds the Controller MOTU’s BPM Drum Sampler Forgot</title>
		<link>http://createdigitalmusic.com/2010/07/14/diy-mpc-user-builds-the-controller-motus-bpm-drum-sampler-forgot/</link>
		<comments>http://createdigitalmusic.com/2010/07/14/diy-mpc-user-builds-the-controller-motus-bpm-drum-sampler-forgot/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 05:22:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=12155</guid>
		<description><![CDATA[David Pogue made the immensely-successful Missing Manual book series in order to fill in for the manual that should have been included with software. But an impassioned fan of MOTU&#8217;s BPM drum sampler went further than that &#8211; a lot further. Simon (ssp/plastikaudio) has constructed an entire hardware controller for BPM. It gives MOTU&#8217;s software [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="465"><param name="movie" value="http://www.youtube.com/v/gAQlexnSlE0&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/gAQlexnSlE0&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="465"></embed></object></p>
<p>David Pogue made the immensely-successful <a href="http://missingmanuals.com/">Missing Manual book series</a> in order to fill in for the manual that should have been included with software. But an impassioned fan of MOTU&#8217;s BPM drum sampler went further than that &#8211; a lot further. </p>
<p>Simon (ssp/plastikaudio) has constructed an entire hardware controller for BPM. It gives MOTU&#8217;s software tangible form, with more than a little nod to the classic Akai samplers and Roger Linn. The form factor is oversized and roomy, with big knobs and faders and pads you can reach out and grab &#8211; no tiny hands or mice required.</p>
<p>Now, naturally, most people are never going to go this far. It ought to make clear to developers just how hungry people are for smart tangible control of software, however. And if someday software could come with controllers that were as easy to assemble as LEGO kits, imagine what users could do. In the meantime, the semi-ambitious can follow Simon&#8217;s own documentation if they want their own. (Now, if only someone could build the imaginary display, too.)</p>
<p><img src="http://createdigitalmusic.com/images/2010/07/bpm_mockup.jpg" alt="" title="bpm_mockup" width="580" height="351" class="alignnone size-full wp-image-12161" /></p>
<div class="imgcaption">This is just a mock-up, a screenshot of BPM the software someone tacked on to fake, virtual hardware that existed only in their mind. Or so it was until someone took it literally and built the thing.</div>
<p>Obviously, you should just start releasing mock-ups and allow the genius of the Internet to turn it into reality when you least expect it.</p>
<p>Simon writes:<span id="more-12155"></span></p>
<blockquote><p>It&#8217;s the only full scale replica of the Motu Bpm Software. Its a full size, control surface with every control mappable to any parameter.</p>
<p>The unit is based on the mb64e from ucapps.de which is a diy controller kit of various boards which you can use to build any type of controller you want. The only thing you need to do then is choose components and interfaces and also design a case for everythign to go into.</p>
<p>The casework and everything else was designed by myself and then lasercut and cnc bent. I then painted and labeled the interface also. Also the BPM interface pcb&#8217;s were designed by myself also and then optomised by NILS from the midibox forums.</p></blockquote>
<p>More information:<br />
<a href="http://mpc-forums.com/viewtopic.php?f=5&#038;t=110896&#038;start=105">Akai MPC Forums discussion</a><br />
<a href="http://www.motunation.com/forum/viewtopic.php?f=23&#038;t=39240">MOTUNATION discussion</a> (with shots of the metal casing)<br />
<a href="http://midibox.org/forums/topic/12735-bpm-controller/">midibox.org discussion</a></p>
<p>And the software it&#8217;s designed to control &#8211; worth checking out for features like Euclidian polyrhythm editing. (Hint: math can really groove.)<br />
<a href="http://www.motu.com/products/software/BPM/">http://www.motu.com/products/software/BPM/</a></p>
<p>This is doubly amusing to me, because when I first saw media images for the <a href="http://createdigitalmusic.com/2009/01/15/bpm-motus-software-based-drum-machine-workstation-and-ad-copy-reflections/">launch of BPM at 2009&#8242;s NAMM</a>, I though MOTU &#8211; like Native Instruments with Maschine at the same show &#8211; was adding a drum pad controller to go with their drum sampler/machine. (It turned out just to be a creative use of a screen image.)</p>
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		<title>Moogfest Headliners Announced; Minimoog 40th Looms Large</title>
		<link>http://createdigitalmusic.com/2010/07/13/moogfest-headliners-announced-minimoog-40th-looms-large/</link>
		<comments>http://createdigitalmusic.com/2010/07/13/moogfest-headliners-announced-minimoog-40th-looms-large/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 03:48:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[syndicated]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=12147</guid>
		<description><![CDATA[The Moog badge, as seen here on a foot pedal, is probably the only one that could spawn a festival. Photo (CC-BY) Audiotecna. You have to hand it to Moog &#8211; what other brand in music these days inspires this kind of passion, let alone an entire music festival? Moogfest itself seems to have gone [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/47751049@N05/4617052701/" title="Logo de Moog Music Inc by Audiotecna, on Flickr"><img src="http://farm5.static.flickr.com/4045/4617052701_4c564c598f.jpg" width="500" height="395" alt="Logo de Moog Music Inc" /></a></p>
<div class="imgcaption">The Moog badge, as seen here on a foot pedal, is probably the only one that could spawn a festival. Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC-BY</a>) <a href="http://www.flickr.com/people/47751049@N05/">Audiotecna</a>.</div>
<p>You have to hand it to Moog &#8211; what other brand in music these days inspires this kind of passion, let alone an entire music festival? </p>
<p>Moogfest itself seems to have gone fairly mainstream. Bonnaroo producers AC Entertainment are behind this year&#8217;s installment, and the headliners announced so far already include Massive Attack, MGMT, and Thievery Corporation. (In fact, I hope Moog also taps some of its lesser-known, more underground artist enthusiasts; we&#8217;ll know once we see the full lineup.) AC themselves are no strangers to North Carolina, and the fest will basically take over Asheville when it lands October 29-31. (Mark your calendars now. Tickets go on sale at the end of this month.)</p>
<p>In addition to the music lineup, Moog Music promise &#8220;workshops, artists in panel discussions, visual art exhibitions, installations and film screenings,&#8221; and instrument hands-ons. It should be excellent, even though for some reason that &#8220;visual art&#8221; mention makes me imagine <a href="http://en.wikipedia.org/wiki/Velvet_painting">black velvet paintings</a> of the Moog Modular. (Note to self &#8211; awesome idea. Jesus playing a Liberation?)</p>
<p>The bigger story this year from a historical perspective, though, is the coming 40th anniversary of the Minimoog keyboard. It&#8217;s hard to believe, but the breakthrough keyboard synth has been around for four decades. The fact that people still go out and (at a premium, no less) pick up a Minimoog today is quite a testament to Dr. Moog and his legacy.</p>
<p><a href="http://www.moogmusic.com/">http://www.moogmusic.com/</a></p>
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