They are the robots: Flight of the Conchords. Now, you are the robots, too, as Rock Band Network opens the indie floodgates to the music-distribution-as-game model. (And yes, you’ll get to sing along with the Conchords, too.) Photo (CC-BY-SA) kris krüg.

Music games Rock Band and Guitar Hero are simple enough in terms of gameplay, but testifying to the power of people’s passion for music, their impact has been staggering. At a time when purchasing recorded music has waned from a 90s peak, downloads for games are proving surprising growth, despite pundits predicting the segment would cool off. The talents of the Harmonix team attracted the collaboration of the download-averse surviving Beatles and family members. But most importantly, the popularity of these games has translated into renewed interest in learning to play real instruments. It’s no accident popular music chart sales are surging, or that you will now find a new selection of digital and acoustic (but serious) instruments at your local Best Buy, often located right next to the games section. (Even as a witness to this trend, I was surprised recently to pick up an extra KORG nanoKONTROL in the aisle next to Rock Band.) Heck, even sales of music notation software are growing.

I’m uncertain of the extent to which a game like Rock Band can be identified as the cause of these trends, but there’s no question that popular music making is on the rise, and games are part of the shift. Perhaps it’s a matter of games changing the way people feel about making music. After all, a lot of early music training is very much like a game: to learn a new instrument, you simplify the playing of that instrument into more basic exercises. Obviously, that helps develop chops, but it also boosts confidence, giving a music student a feel for what it’s like to play successfully. (And, let’s face it, even experienced pro players sometimes need to defeat anxiety.)

The dark side of all of this has been that the music itself has been limited to a narrow selection of top-of-the-charts hits and popular classic tracks. Rock Band Network doesn’t yet address the limited instrumentation (guitar, bass, drums, voice), but it does open production to a new range of artists – and that, in turn, could be the beginning of much more to come. By allowing anyone to author and distribute tracks for a nominal subscription fee on Microsoft’s Xbox creation community, Rock Band Network is all about opening floodgates.

Having followed the story here on CDM since last year, I’m thrilled that the Rock Band Network store itself is now live. The results run the gamut from relatively big-name artists to more obscure contributions. (Phone giant T-Mobile will pony up some cash to highlight an “Artist of the Month” from the community, in the interest of shining a spotlight on lesser-known acts.) The only bad news is, while the store is international, the Rock Band Network isn’t immune from the music industry’s trouble crossing national borders; as our own Jaymis discovered to his dismay, countries like Australia are left out. I hope to talk to Harmonix and Microsoft about how they plan to make these kinds of efforts more global with time.

For those countries covered, though, you can now enjoy the store as both an artist and listener (or make that “player”). Starting on launch day last week, of Montreal, The Shins, The Hold Steady, Steven Vai, and geek God Jonathan Coulton were onboard. (“The Future Soon,” anyone?) I’m pleased that among other artists, we have Flight of the Conchords to look forward to.

But I will say, whether you appreciate these games or not, there are promising signs for the music business here, without question. Harmonix’s founders began work with experimental musical interface research, as with many of the readers of this site. Oddly enough, though, what they found was by some measure an entirely new industry.

The idea: make the Xbox 360 game Rock Band an open mic night. Photo (CC-BY) Justin Moore.

By the numbers:

  • Rock Band Network launches with over 100 songs, out of a private beta; expect far more.
  • Artists choose pricing tiers and get a 30% royalty (high for this kind of royalty, at least for a typical indie artist).
  • 1,100 tracks are currently available on Rock Band, prior to the many, many more expected on RBN.
  • Some 4,300 users have registered on RBN to contribute tracks and/or perform peer review. That’s significant growth for Microsoft’s XNA community, and it’s prior to a wider launch that will be an order of magnitude bigger.

Harmonix info:
How to Submit a Song; scroll down to “Adding a song to the pipeline.”

How to Become a Peer Reviewer (aka playtester)

I’ll see the Harmonix team this week at GDC; I’m looking forward to it. Let me know if you have questions for them. It is a reminder, though, of why I’m glad to spend my travel time in March at the Game Developer Conference even in place of South by Southwest. I think a lot of our future may be at the former as much as the latter. (Well, and if not, I still get to geek out with discussions of adaptive music engines.)

If this stuff does interest you, don’t miss our previous, exhaustive Q&A’s with Harmonix (thanks to the folks there for being so forthcoming):
Inside the Rock Band Network, as Harmonix Gives Interactive Music its Game-Changer
Your Band in Rock Band: Rock Band Network Beta Opens, Q&A with Harmonix

What can you do with this? Game designers and artists find out this week at GDC. (Pictured: my own submission, up close.)

Why should Create Digital Music and Create Digital Motion (and, well, their editor) go to a game conference? This year, in particular, the annual gathering of game developers in San Francisco means a real convergence of gaming culture and digital music and motion, of ideas about how interactivity can work (and the challenges of making interaction design creative), of generative and adaptive music and new cultures of digital media. Aside from that, of course, there’s no particular reason.

A quick look at some event highlights with which I’m involved:
Tonight (Wednesday) is the debut gala for Gamma IV, the creative game design challenge by the Kokoromi Collective. You can check out the winning games on the show floor, as well.
http://www.kokoromi.org/gamma4/

The games themselves offer plenty of inspiration for live visualists and people exploring new interfaces for music. But there’s also a music lineup alongside, with Starpause, Phil Fish, Moldover, Baiyon, Class Prez, and Future Boy. A big thanks to my mate Starpause for putting that lineup together; I’ll also be doing a short live set.

Unrelated to GDC (but working out nicely since I’m in town), Thursday night is a meeting of the illustrious Bay Area Computer Music Technology Group (BArCMuT), with a big, all-female lineup of creative artists finding expressive new interfaces for musical performance. I’ll be giving a lightning talk before the full program, so say hi if you’re around.
http://www.meetup.com/barcmut/calendar/12702241/

Friday night is the free evening of One Button Objects, a set of interactive art pieces that explore what can be done with a single button. I’ll be talking more about that later this week; it really wound up being a great exercise, and even if you believe in rich, expressive control for music, forcing yourself to work with a single button is nothing if not enlightening. I co-curated the show with Heather Kelley of Kokoromi.
Event details: One Button Objects: Kokoromi + Gray Area Foundation for the Arts

Mix Master Macgyver

Has this ever happened to you? You’re ready to drop the set of your life to an eager audience when a technical issue threatens spoil the evening. Panic stricken, your eyes dart around the room for a sound guy, who of course is absent or non existent. At this very pivotal moment- the night could be saved by your “Mix Master Macgyver” skills. Most of us have been Jerry-rigging turntables and the like since we first popped a penny atop the cartridge of mom’s home stereo and cut up “Sesame Street” records after school. Thusly I’m sure some of these tips you’ll already know but if the following information saves just one party then my job is done. After all the show must go on.

SLIP NAPKINS

SLIP NAPKINS

The number one crucial piece of gear that seems to be missing or forgotten has to be slip mats. This one is a simple fix. Push paper bar napkins over the nipple of the turntable and voila!! I’ve heard of everything from doilies to whiskey bags used. Record sleeves or paper of almost any kind can be used in a pinch.

TONE HARM

erasurephoto

Bad control signal or mono analog signal is often caused by poor contact between the tone arm and cartridge. Licking and sticking, although sometimes effective, can exacerbate the problem in the long run by causing extra corrosion to accure. Instead of licking, try using a #2 pencil eraser. Remove the cartridge, insert the eraser end of the pencil in the tonearm and twist it back and forth to clean the contacts. Do the same with the contact points on the cartridge. Don’t forget to blow the erasures away. Reattach the cartridge to the tone arm and throw down.

ZIP IT

Zip_tie_

Its a fact. Accidents happen in dark clubs, especially when alcohol is involved. If the tone arm is fastened and you attempt a bit to vigorously to place it on the record the handle and the cartridge may part ways making extremely difficult to cue records. Paper clips work well as a fix but better is a small zip tie. Affix the zip tie around the cartridge body and trim to length.

TISSUE ISSUE

tissuepaper

A loose fader can be deadly in a set. Flying faders are the #2 cause of blindness in the club, right after alcohol and stilletos. If a fader easilly slides off.  take a small piece of napkin and fold it over the top of the fader post then wedge the fader on top. Make sure the piece of napkin is long enough to be pulled out rather than packed inside, which will add to your problems. Also take care not to tweek the fader by pressing too hard.

STARBURST X-FADERS

STARBUST X-FADERS

Largely due to the problem mentioned above, I cant count the number of missing faders Ive encountered. Some nicked, some no doubt shot across the room during vigorous mixing. You then spend the rest of your set trying not to bloody your fingers. Instead try this.. Starburst candies can be pressed over the bare metal fader tab providing a comfortable and delicious solution. Just dont let groupies eat them after words no matter how tempted they may be.

LEMON FRESH

LEMON FRESH

One of my personal high points djing wasn’t opening for so and so, or headlining such and such club. It was actually at a small bar gig, on a Tuesday night, with a reputation for a jankey sound system and DJ booth. Opon inspection of the gear during set up I was unable to locate one of the turntable’s counterweight. Without this small but critical piece of the tonearm assembly records will not play. It was the only time I’ve ever encountered this particular problem but I’m sure its happened to others so I’ll share my fix. A small lime from the bar with a hole poked in the end can be slid back and forth to achieve the proper weight on the record. Not only did the show go on but, it was lemon fresh!!!

LOW TECH TOOLS

LOW TECH TOOLS

There are a few things that you can include in your bag of tricks that’ll help you out of a fix.  The above is what I carry with me and each item has proven to be well worth carrying along after all even MacGyver would have been shit out of luck without his trusty swiss army knife. Make sure along with the knowledge you have the tools as well and you’ll save many a night and hopefully create a more comfortable DJ experience for yourself.